#3 Scrap: Top 20 Players of Black Ops 7

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September 14, 2026 5:22 PM

The #3 player of the Black Ops 7 season is LA Thieves superstar AR & two-time regular-season MVP, Thomas "Scrap" Ernst.

Scrap arrived at Black Ops 7 carrying the weight of a Breaking Point MVP award and a Champs flop that undercut it. What followed was a season-long ledger of statistical dominance: league-leading damage numbers, a Slayer Rating that rarely left the top of the charts, and a wire-to-wire case as one of the best ARs alive, interrupted by one of the single worst tournaments of his career at the exact moment it mattered most.

Season Review

LA Thieves rebuilt around their two stars, Paco "HyDra" Rusiewiez and Scrap, after a disappointing close to Black Ops 6. Weighing multiple directions for the rest of the roster, the org settled on former World Champions Tyler "aBeZy" Pharris and Kenneth "Kenny" Williams to complete the lineup. Scrap entered the year with a target on his back: last season's MVP trophy came alongside a Champs collapse, and this year was billed as his chance to finally pair individual brilliance with team success. Expectations were sky-high, with LA viewed as OpTic Texas' most credible challenger and a roster many expected to win multiple titles.

Those expectations took an immediate hit. At the Monster Energy Kickoff Invitational, LA beat amateur competition, a 3-2 series over Telluride Bush Gaming and a 3-0 sweep of Team WaR, but got swept by an orgless Paris squad and by G2 Minnesota. Kaysan's Showdown VIII ended in 3rd, with losses to Paris Gentle Mates (1-3) and Texas (1-3) rounding out a shaky preseason that left LA looking like the league's third-best team rather than a genuine contender.

πŸ“Έ Photo by @CODLeague

The Major I Qualifiers did little to settle nerves, closing at 4-3 with a 14-13 map count for the 5th seed. The results were a puzzle: wins over FaZe Vegas (3-0) and OpTic Texas (3-1) alongside losses to Carolina Royal Ravens (2-3) and Paris (0-3), hardly a convincing case for the roster. Scrap himself opened slower than usual by his own standards, a 1.05 K/D, though he still topped the league in damage rating at 13,044 and posted a 1.28 K/D in SND. The Major brought no relief. LA opened with a 3-0 win over Carolina before dropping back-to-back matches to Paris (0-3) and Vegas (0-3), eliminated Top 6. Not long after, the org made a change, benching Kenny for rookie Jeremiah "Nium" Harrison out of the Huntsmen.

Nium's arrival coincided with Scrap's numbers snapping back into form during the Major II Qualifiers. He led the team in K/D (1.11) and topped the entire league in both Slayer Rating (97.9) and damage rating (12,948), a stretch of remarkable consistency that saw him post a 1.11 K/D in Hardpoint, 1.11 in SND, and 1.12 in Overload. The team results still lagged behind the individual output, going 7-4 with a 26-17 map count for the 3rd seed, with losses to FaZe (2-3), OpTic (1-3), and Riyadh Falcons (0-3) leaving work to do. The rebuilt roster's LAN debut opened poorly as well, a 2-3 loss to FaZe Vegas in Round 1 sending them to the Lower Bracket. LA answered with wins over Miami Heretics (3-0) and G2 (3-1), before falling to Toronto KOI 0-3, closing the event in 4th. It was still Scrap's best individual Major of the season to that point: a 1.07 K/D, a 3rd-best 96.5 Slayer Rating, and a league-best 12,901 damage rating.

πŸ“Έ Photo by @CODLeague

Stage III brought the MPC meta and another respectable qualifier, LA finishing 3-2 for the 3rd seed while also claiming the stage's opening Minor, beating Minnesota (3-0), OpTic Texas (3-2), and Miami (4-2) in the Grand Final. Scrap's SND game hit a new gear through that stretch, a 1.54 K/D, 0.87 kills per round, 136.1 ADR, and a 69.2% opening duel win rate. Translating that form to LAN went smoothly. LA cleared Pool C unblemished, beating The Pit (3-1) and Boston Breach (3-0), before FaZe once again proved a problem, beating Thieves 3-2 to force a Lower Bracket run. LA delivered one of the best stretches of their season there, taking down G2 (3-1), Falcons (3-0), FaZe (3-1), and KOI (3-0) on the way to a Grand Final win over OpTic, 4-3 in seven maps. Scrap's numbers stayed characteristically strong: a 1.09 K/D, a 97.5 Slayer Rating, a 13,136 damage rating, and a 1.16 Hardpoint K/D, with a monster 127-kill, 16,812-damage stat line in the Grand Final alone to help close out the title.

The Major IV Qualifiers kept the momentum rolling, with LA going a perfect 5-0 with a 15-7 map count and winning the stage's Minor as well, beating Minnesota (3-0), FaZe Vegas (3-0), and OpTic Texas (4-2) to become the first team to win two Minors in a season. Overload became Scrap's showcase mode during that stretch, a 1.11 K/D, 26.8 kills per 10 minutes, 3,368 damage per 10 minutes, and 1.6 goals per 10 minutes, his 14 total goals ranking 2nd in the league. Chasing back-to-back Majors, LA swept Carolina Royal Ravens 3-0, avenged an earlier loss to FaZe Vegas with a 3-2 win in Winners Round 2, and swept OpTic Texas 3-0 in the Winners Final to reach the Grand Final. OpTic answered in the biggest moment, winning a seven-map thriller 4-3 to claim their first Major title and send LA to a runner-up finish heading into Champs.

πŸ“Έ Photo by @CODLeague

And then came the collapse. Scrap and HyDra had already come up short at Champs the year before, and aBeZy's arrival was supposed to be the piece that finally got LA over the hump. Instead, it was worse than a repeat. LA fell 1-3 to Riyadh Falcons and 2-3 to Minnesota, eliminated Top 8, a second straight disappointing Champs finish for a roster expected to contend for the title. For Scrap individually, it was the single worst stretch of his season by a wide margin: a 0.71 K/D, a 72.7 Slayer Rating, a 10,475 damage rating, and a mystifying 0.65 Hardpoint K/D. After a season spent leading the league in nearly every statistical category, it was a genuine disaster at the exact moment the spotlight was brightest.

LA needed EWC to salvage something, competing under the 100 Thieves banner with real pressure attached. They opened clean, beating Boston (3-0) and OpTic (3-2) to reach the playoffs, then swept Movistar KOI 4-0 in the Quarterfinals to look like the team to beat entering the Semifinals. That run ended there, falling 3-4 to OpTic Gaming and dropping to the Bronze Medal match, which 100 Thieves won 4-3 after a slow start to close the year in 3rd, a fitting send-off for yet another Thieves roster iteration. Scrap rebounded from Champs at least, closing the tournament with a 1.05 K/D and a 95.8 Slayer Rating, though it wasn't enough to push LA back into the Grand Final, setting up what should be one of the more fascinating offseasons in the league.

How Good Was Scrap in 2026?

Hardpoint

Scrap was a damage machine in Hardpoint all season, leading the league with 3,554 damage per 10 minutes, adding a 1.05 K/D, 26.5 kills per 10 minutes, and 74.2 seconds of hill time per 10 minutes. That level held steady on LAN, where he again led the league in damage per 10 (3,535) with a 1.04 K/D and 75.7 hill time per 10. He topped the league with 31 Hardpoint maps of 4,000-plus damage, doing so in 32% of his maps played, and added 26 maps of 100-plus seconds of hill time, the 4th-best mark in the CDL. His slaying stayed just as consistent, finishing with a positive K/D in 66% of his maps (6th-best) and a 49-15 record (77%) for LA whenever he did.

Search & Destroy

Scrap was sneaky good in Search & Destroy this season. He posted a 1.09 K/D, 0.75 kills per round, 119.3 ADR, a 60.8% opening duel win rate, and 8 clutches. He tied Dashy for the best flawless SND map of the season, going 8-0 against Boston during the Major II Qualifiers. His numbers on LAN held at 0.75 kills per round, with his opening duel win rate climbing to 62.5% even as his K/D dipped slightly to 1.03. His early-round impact stood out as well, tying for the 2nd-most maps with four or more opening duel wins, doing so 7 times, or in 8% of his SNDs.

πŸ“Έ Photo by @CODLeague

Overload

Overload was Scrap's third-best mode, though far from a weak spot. He closed with a modest 1.02 K/D but strong secondary numbers across the board: 25.0 kills per 10 minutes (11th), 3,193 damage per 10 minutes (4th), and 1.3 goals per 10 minutes (3rd). His ceiling showed up in the details, finishing with 5 maps of 4,000-plus damage (8% of his Overloads) and 9 hat tricks. He finished with a positive K/D in 58% of his maps, and LA went 31-7 (82%) in those games.

A Look Ahead to Modern Warfare IV

Both Scrap and HyDra are free agents after their two-year contracts expired at season's end. Scrap is widely considered the best AR on the open market, reportedly fielding offers from LA, Paris, FaZe Vegas, and Riyadh. With both him and HyDra ranking among the most in-demand players in free agency, much of the league is effectively on hold, waiting for their decision. Whatever roster Scrap and HyDra ultimately build together should be an immediate title contender heading into Modern Warfare IV.